It will be rare to see even the best slip by without a raise of the alarm here, which was pleasantly surprising to see due to how well everything was guarded in the main game. These require you to take down several enemies before you even hope to get close – mostly due to vehicle patrols and countless soldiers and snipers on watch. The main objectives however are a different kettle of fish. Inception is really all about grabbing the important package and clearing the way for the bombing run, but whilst you go along, it doesn’t take long to realise which objectives are regarded as most important.įor example, when navigating the edges of the area to find my way to the various AA guns I was asked to destroy, I would be able to slip by the odd guard unnoticed, before plugging the charge and slipping back out behind vehicles and into buildings with the job done reasonably easy. Secondary objectives are scattered around enough to make you explore the whole area, but while most of us like to clear up all the extra bits, it’s the main objectives that had me most impressed. Whilst this doesn’t sound like much, those that have finished the main story will know just how important it is to blend in with the scenery, and in a game in which a few bullets can see you drop to the floor and forced to restart from the nearest checkpoint, this makes hiding even more important.Īs for the mission, it’s a rather good one to say the least. Below are patrolling enemies and plenty of buildings, so whilst this may sound like the perfect place to hide in any game that requires vast amounts of stealth, the base of Rocco Sul Mare is heavily guarded, meaning pretty much any building you see will have some form of patrol ready to open fire, probably from the moment they spot your rather obvious outfit amongst the snow layered surroundings. Unlike the rest of Sniper Elite 4, in which starting a mission can see you needing to navigate the area before finding enemies, Inception starts you with nothing more than a slightly elevated runway to traverse – an area in which you have enough cover to scout out your route and gather your bearings as to where you are and what you’re going to do. Now I have that bit out of the way, onto the gameplay. There’s no big scene declaring you joining the Deathstorm or any of that over advertised mumbo jumbo, and that really helps you to get your own sense of feeling and importance for the mission, rather than having it thrust upon you. Sure, accessing it takes a press of the X button on mission select to be granted the DLC section, but unlike many other content add-ons these days, the Deathstorm DLC starts off just like any other mission you have your hand drawn intro and your mission objectives and you’re away. Why? Well, because it holds the important answers currently being s earched for by those on the Alsos mission – an off shoot of the Manhattan Project – with that evidence being proof of the atomic bomb programme that could tear apart Europe as we know it.īefore I tell you about the gameplay then, there’s one thing that quickly struck me when starting the Deathstorm DLC, and that was how it felt like it was just part of the main game.
That package is needed and it is down to Karl to infiltrate the base and intercept it using any means necessary. The second task however, is a much more daunting ask – the harbour at Rocca Sul Mare, the previously mentioned base which Operation Strangle is set to destroy – has a critical package arriving.
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The attempt to destroy the German base in which resources flow freely has been compromised by the stiff resistance of the naval blockade and air defences currently in place, it is therefore down to Karl to neutralise the defences and free the path for the bombing runs.
The first task is to aid with Operation Strangle.